release 1.0.2 * Added location property to DestTravelTopic class pointing to cabbieConvNode, eliminating the need for dests.t file #inclusion. * Changed the vocabWords_ property to vocabWords, to comply with the TADS 3 library change. * Changed G_dict to cmdDict to comply with the TADS 3 library change * Redefined the anonymous ConvNode to cabbieConvNode release 1.0.1 * Created the WaitingBoardingActorState to encapsulate logic that permits a cab to wait empty for 5 turns before automatically leaving. Both the hansomActorState and growlerActorState now derive from WaitingBoardingActorState. * Completely encapsulated english language elements in the en_us modules. * Changed the #include for dests.t to use the <> instead of "". This change permits the compiler to pick up dests.t in the local library instead of the londonCabs library extension folder. * Added cabsDrivesOffMsg to LondonCab to produce the appropriate message for when the cab drives off automatically if it has sat empty for 5 turns. * encapsulated LondonCab message generations in sight sense context. * Check to see if the player character is in the area when performing the move of a cab to the requested location. The player character could have moved before the cab arrives, in which case the move is cancelled. * added a driveOff() method to LondonCab to handle the driving away of a cab that has sat empty for 5 turns. * Added a cabLantern to cabs to provide light to their travel destinations. * Added a DefineDestTravelTopic macro to simplify the creation of DestTravelTopics. * Added cabLanguageGlobals object to lc_en_us.t to encapsulate all the english language vocabulary and description elements for londonCabs.